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BATON ROUGE –LSU students enrolled in the University’s video game design course will host a video game competition this Friday, May 2, for their last class.

LSU students and their counterparts at University of Illinois at Chicago, or UIC, will present and play video games to showcase the work they’ve accomplished throughout the semester. The game marathon will begin at 2 p.m. in Johnston Hall Room 338.

LSU began offering the course this year, with the first class taking place in the Fall 2007 semester. In the class, which students attend via high-definition video streaming broadcast from Chicago to Baton Rouge, participants learned core concepts to develop and design video games, from storyline to character development to coding. Working together in groups of three to four, the students formed competing video game development companies and developed an original game that highlighted “interaction” using Nintendo Wii motes.

For the final project, each company will showcase its game and participate in the marathon. Professors will evaluate the games on criteria such as interface design, graphics design and programming, and the games will constitute a large component of each student’s final grade.

Jason Leigh, a computer science professor at UIC and director of the university’s Electronic Visualization Laboratory, is teaching the weekly course at LSU from UIC using high-definition streaming over the 10-Gigabit-per-second Louisiana Optical Network Initiative (LONI) that connects Chicago and Baton Rouge.

The two-way audio/video stream between UIC and LSU is done through LONI via HD Polycom (720p.) UIC’s Electronic Visualization Laboratory is streaming 1080i HD of the Chicago side to LSU, along with the audio from both universities. The Electronic Visualization Laboratory is also digitally recording audio and HD video from both sides for students to access outside the classroom sessions.

At LSU, the course is scheduled both as a computer science course (CSC 4700) and an arts course (FMA 4001), attracting students from both disciplines. The course emphasized links between art and technology, with art students working on the animation and character design together with computer science students who primarily programmed the game. CCT supported the class by providing a Game Lab in the Frey Computing Services Center where students practiced and experimented with the concepts they learned from lectures.

LSU students followed the same syllabus and requirements as the UIC students and have attended Leigh’s class each Friday afternoon during the semester.

The video game marathon is open to media. For more information on the course, please contact CCT Manager of Public Relations Kristen Sunde at 225-578-3469 or ksunde@cct.lsu.edu.


Publish Date: 
05-02-2008