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LSU Video Game Design Class Students to Host Competition with University of Illinois – Chicago Dec. 7

College classes do not usually involve a five-hour video game marathon, but that will be the end-of-semester activity for LSU students enrolled in the University’s video game design course, taught via high-definition video streaming this semester.

On Friday, Dec. 7, LSU students and their counterparts at University of Illinois at Chicago, or UIC, will present and play video games to showcase the work they’ve accomplished throughout the semester. The game marathon will begin at 2 p.m. in the third-floor classroom in Frey Computing Services Center

In the class, students learned core concepts to develop and design video games, from storyline to character development to coding. Working together in groups of three to four, the students formed competing video game development companies and developed an original game that highlighted “interaction” using Nintendo Wii motes.

For the final project, each company will showcase its game and participate in the marathon. Professors will evaluate the games on criteria such as interface design, graphics design and programming, and the games will constitute a large component of each student’s final grade.

Jason Leigh, a computer science professor at UIC and director of the university’s Electronic Visualization Laboratory, is teaching the weekly course at LSU from UIC using high-definition streaming over the 10-Gigabit-per-second Louisiana Optical Network Initiative (LONI) that connects Chicago and Baton Rouge.

LSU Department of Computer Science Professor Thomas Sterling taught the first HD-streamed distributed course in the United States in the Spring 2007 semester after working with a team of researchers from the CCT, MCNC in North Carolina and Masaryk University in the Czech Republic to pioneer the use of HD streaming across high-speed networks for remote teaching.

Sterling taught his CSC 7600 High Performance Computing: Models, Methods and Means course at LSU using the CCT’s networking and high-definition capabilities. The class was broadcast in HD Louisiana Tech, University of Arkansas, MCNC and Masaryk University.

After the first run of this course, Sterling received funding from the National Science Foundation to expand the class’s broadcasting ability using different media such as DVDs and Podcasts of the lectures. LSU will offer that course again in the Spring 2008 semester.

Following the success of Sterling’s class, the LSU Department of Computer Science, which is working to develop a digital media concentration, saw an opportunity to use the same networking setup and permit LSU students to enroll in a video game design class for course credit.

 “With the high-performance computing course, we saw college courses can be successfully exported and imported, allowing students access to a curriculum beyond what is offered at their schools,” said LSU computer science Professor Gabrielle Allen. “We had quite a few LSU students express interest in taking a video game design class and we saw a possibility to bring the talents of a world-renowned gaming expert to them. So, we reversed the broadcast direction from the high-performance computing class to allow our students to take the class physically here at LSU in partnership with UIC.”

The two-way audio/video stream between UIC and LSU is done through LONI via HD Polycom (720p.) UIC’s Electronic Visualization Laboratory is streaming 1080i HD of the Chicago side to LSU, along with the audio from both universities. The Electronic Visualization Laboratory is also digitally recording audio and HD video from both sides for students to access outside the classroom sessions.

At LSU, the course was scheduled both as a computer science course (CSC 4700) and an arts course (FMA 4001), attracting students from both disciplines. The course emphasized links between art and technology, with art students working on the animation and character design together with computer science students who primarily programmed the game. CCT supported the class by providing a Game Lab in the Frey Computing Services Center where students practiced and experimented with the concepts they learned from lectures.

LSU students followed the same syllabus and requirements as the UIC students and have attended Leigh’s class each Friday afternoon during the fall semester. At LSU, Allen and School of Music Professor Stephen David Beck monitor the students’ work and progress.

“Our state has worked hard to establish digital media industry in the past few years, and LONI gives us world-class connectivity. But, one of the key things companies look for when deciding where to establish a business is a talented workforce, and this course helps fulfill the education component,” Beck said. “The combination of a growing industry and training opportunities for students give us a viable economic development opportunity in digital media.”

Upcoming Lectures:

•    Sean Carroll from the California Institute of Technology as a Special Guest Lecturer.  Carroll’s lecture is entitiled, “From Reality to Metaphor, by Way of Imagination.”  The lecture will be held on Dec. 5 at 6:00 pm in the Shaw Center for the Arts Room.

•    Renato J. Figueiredo from the University of Florida will be lecturing on “Wide-area Overlays of Virtual Workstations (WOW):  Simplifying Development of Distrubuted Systems Through Virtualization and Self-organization,” as a part of the Colloquium Series on Dec. 7 at 2:00 in Johnston 338.

•    Shantenu Jha is in charge of the speaker line-up.  If you have a speaker wish list or concerns with the lecture time change, please send it to Shantenu at sjha@cct.lsu.edu.

Pats On The Back:

•    Ed Seidel was selected as a 2007 Fellow of the American Physical Society.

•    Congratulations to Dan Katz who has accepted the role of Program Vice Chair for Applications at the 2008 IEEE/ACM International Conference on Grid Computing (Grid 2008) in Tokyo next September.

Please Note:

•    If you have any news for the CCT Weekly, please e-mail PR Manager Kristen Sunde directly at ksunde@cct.lsu.edu.

Upcoming Grant Deadlines:

Small Business Innovation Research and Small Business Technology Transfer Programs Phase I Solicitation FY-2008 (SBIR/STTR)
NSF SBIR/STTR
December 04 2007 5:00 pm
http://www.nsf.gov/pubs/2007/nsf07586/nsf07586.htm

ADVANCE: Increasing the Participation and Advancement of Women in Academic Science and Engineering Careers
NSF ADVANCE
December 06 2007 5:00 pm
http://www.nsf.gov/pubs/2007/nsf07582/nsf07582.htm
NSF Research and Evaluation on Education in Science and Engineering
NSF REESE
January 08 2008 5:00 pm
http://www.nsf.gov/pubs/2007/nsf07595/nsf07595.htm

NSF Instrumentation for Materials Research (IMR)
NSF IMR
January 10 2008 5:00 pm
http://www.nsf.gov/pubs/2007/nsf07600/nsf07600.htm

Publish Date: 
12-04-2007